An educational game I developed as an independent contractor for Yummy Yummy Tummy. I programmed the game to near completion during the course of my contract; another developer finished it up when my contract ended.
This game was developed in Unity, targeting primarily iOS platforms. It's an endless-runner meets math game with adorable characters! I developed some tools for this project, fleshing out a custom 2D sprite engine in Unity that could parse TexturePacker texture sheets and animations, and developing a robust drag and drop level editor for the designer to rapidly iterate with. Very few existing libraries or frameworks were used in the development of this title.