This was the first game I ever had published. I have a real soft spot for it. I made this while working at Tin Truck, but I'm not sure they're still active anymore. Grem Legends was on the iOS App Store, but sadly doesn't exist anymore.
I worked with another engineer and an artist to create this game. The CEO had a lot of creative input, but I did most of the game design and tuning. Developed in Unity when it was a much pluckier game engine. The development went pretty fast on this game, took around 4 months once I joined development to completion.
The game played a lot like Missile Command, but to solve some touch-screen related design problems, you had one tower with two characters that you could swap between. They operated on an energy system, and whoever wasn't active regenerated energy faster. Enemies spawned in waves and would chew on the towns you were trying to defend. If you gave them a flick, you could hurl them skyward for another chance to shoot them. There were a multitude of power ups to spice up gameplay, chain explosions, penetrating arrows for the archer, slow time.
I was a big fan of the art in this game. It was themed like a pop-up book, and had some really gorgeous, papery details. Unfortunately, all that remain are these low res screenshots.